|
這個IP面積太大嘞 功耗也很高 又用65nm
1 H- g t4 X; g) ~% T7 ~6 WGC10001 M, F) b4 r. }9 y% ?- E; z, w
4 O- D) e+ [2 w! R9 {2 I" _$ [# N4.4 mm2 synthesis area (2.1M ND2D1 gates; 73 KB memory, no dual-port)
. G2 ^$ k, I2 ^# i; E+ q3 U! G9 e* R! V5.7 mm2 fully routed, 6 metal layers with timing closed at 400MHz (TSMC 65nm LP) : q3 v* U) |( a- L7 x( u! ^( F' b
# ?: \, V+ S/ `
200 million vertices per second
$ @( M6 _( T0 A6 g30 million triangles per second ) `5 h! X' n) o, @' g5 U
. i3 n/ n+ u. c& i( j400 million pixels per second [textured]
: O' ?1 d3 d' S z400 million pixels per second [depth]2 Q w6 e/ w' f! f; ? t
, W6 k# J! |( r2 _, v* d& {178 mW active power consumption at 400MHz
& J) H ?* X; \0 j1 A1 P; r- G5 C! ?) k& F
說實在的
# w9 ~5 q* Q9 M我現在設計的 符合 OpenGL ES 2.0/1.1 和 OpenVG 1.1 API 標准 GPU& y, ]" Z5 h+ v2 n1 `" Q
若要達到這顆Vivante晶片的3D效能 9 L, q W) _4 F- J6 r, q$ I
只要一半的 gate count 就夠嘞
7 V8 _( w; N, w9 f200MHZ , 90nm 製程 |
|